STAT 479 Lecture 17

New NFL Overtime Rules

NFL Overtime

  • NFL games consist of four 15-minute quarters
  • What happens when the score is tied at the end of Q4?
    • Pre-1974: game declared a tie
    • 1974-2010: “sudden death” overtime
    • 2010-2022: modified sudden death
    • 2022-present: both teams get possession

Problems w/ Earlier Formats

  • Sudden death: first team to score wins
    • One team can take possession, kick a FG, and win
    • Opposing team never possesses ball
    • Huge advantage to team w/ first possession
  • Modified Sudden Death: can’t win with first-possession FG
    • If first team scores TD, game ends
    • If first team kicks FG or doesn’t score: second team gets possession
    • Team w/ first possession still has advantage

Proposed Solution

  • Give both teams a chance to possess the ball
  • If first team scores a TD, second team has chance to tie/win
  • \(\mathbb{P}(\textrm{second team scores TD} \vert \textrm{first team scores TD})\)???
    • If prob. very low, is it reasonable to change the rule?
    • If prob. very high, can change team decision making

Estimating the Probability

  • Idea: use empirical estimate
    • Find all drives following opening-drive TDs in OT
    • Compute proportion ending in TD
  • Problem: prior to 2022, there were no such drives!

Model-based Simulation

  • Starting context: down, distance, yardline, time, etc.
  • Theoretically feasible to model play components:
    • Play type (run vs pass) given starting context
    • Yards gained & time elapsed given starting context & play type
  • What about penalties???
    • Pre-snap penalty given starting context
    • Play type given starting context & no pre-snap penalty
    • Penalty during play given starting context & no pre-snap penalty
    • Yards gained & time elapsed given startign context, no penalties
    • Post-play penalty given all else…

Re-sampling Based Simulation

  • Imagine simulating drive play-by-play
  • Given starting context:
    • Find pool of similar existing plays
    • Randomly sample play from that pool
  • Repeat until simulated drive ends

Challenges

  • Unique decision-making environment
  • In OT, trailing by \(<= 8\) points, second team
    • Will never punt or kick of a field goal nor attempt a fake
    • Must score a TD to extend the game
    • Is relatively unconcerned about time
  • How to define “similar”??

Plan

  1. Build a pool of plays from which to sample
  2. Determine dist. of starting positions for second OT drive
  3. Write function to sample similar play
  4. Simulate & visualize drives

Starting & Ending Context

  • Context variables: down and
    • yardline_100: how far to opponents endzone
    • ydstogo: how far to 1st down marker
  • nflfastR includes unique drive identifier fixed_drive
    • Numbered consecutively (from 1) in each game
  • Plan: group by game_id and fixed_drive
    • Use dplyr::lead() to get next value of context variables
    • For end-of-drive plays, need to set next_*to NA

Building Pool of Plays

  • Team is trailing but by \(\leq 8\) points
  • Exclude plays in final two-minutes
  • Only include running & passing plays
  • Must exclude fake punts & FGs

Defining Similar Plays

  • Idea 1: Sample a play matching exact down, ydstogo, and yardline_100
  • Idea 2: Exactly match ydstogo but allow some “wiggle room” for yardline_100 & down
  • When down %in% c(1,2,3): exactly match down
  • Second team in new OT will never punt or kick FG
    • Use 3rd and 4th down plays to simulate outcomes when down == 4

Adjusting yardline_100

  • Similar outcomes on 1st and 10 from your 47 and from your 49
  • Heuristic: sample plays starting from
    • yardline_100 \(\pm 3\): when yardline_100 b/w 90 & 60
    • yardline_100 \(\pm 2\): when yardline_100 b/w 60 & 40
    • yardline_100 \(\pm 1\): when yardline_100 b/w 40 & 10
    • yardline_100: when yardline_100 b/w 10 & 1
    • [90,99]: when yardline_100 b/w 90 & 99